The person making your vehicle body is arguably the most important person in the design process. The body maker and client may be the same. Often, they are not. Working with the end user is critical as metal work creation is as individual as a fingerprint. A buck that works for one person may not work for another. Therefore, our design process is inclusive, and in effect, we often have two clients. The person who is paying and the person that will use our bucks.
Having extensive experience means that 3D Engineers’ bucks are designed to use the minimum amount of material, thereby reducing the cost of manufacture. A buck, placed within a 3D scene, has its suitability assessed initially by eye. Due consideration is always given to metal thickness, so you do not end up with a larger car than that with which the process started. The end product is often described as a work of art and has even been used to promote a client’s project.
Key to our way of working is that 3D Engineers does not have a metal shop. This enables you, the client, to find the best blend of time, cost and technique that suits your project. Metal workers and metalworking businesses pitch for different types of work, and therefore this way of working gives flexibility that Computer Aided Design (CAD) linked to a metal creating business does not. With many cars made by numerous people, this method is validated.